This is a simple little game sample. This sample is incomplete in this release. It is modeled after the classic game of "BreakOut". Concepts that this sample demonstrates are: collision detection, using a large number of inactive sprites in an animation, simple custom move procs, etc.
Due to a great improvement in the ability of SpriteWorld’s core animation engine to deal with inactive sprites, games such as "BreakOut" are now much more feasible. This sample is about 60% complete. It currently lacks sound, a score, muliple levels, and other important game elements. However, it does prove the feasibility and usefulness of SpriteWorld for such a game.